Blog articles tagged 'f#'

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on 3/27/2015 4:16 AM
Since I submitted my PhD thesis in December, I had a little bit of time to finish some of the things that I wanted to do for a really long time, but never quite found time to actually do them. This included getting the R provider to work on Mac and a[...]
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f#
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on 3/22/2015 11:27 PM
I will admit it, I got a bit upset by James McCaffrey’s column in MSDN magazine this month, “Gradient Descent Training Using C#”. While the algorithm explanations are quite good, I was disappointed by the C# sample code, and kept thinking to myself “why o[...]
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on 3/22/2015 10:58 PM
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on 3/21/2015 9:29 AM
This blog post explains five F#-specific features who simplify and stabilize the implementation of vector algebra: Custom operators Inlining Units of Measure Type inference Automatic generalization We will use these features to define an infix dot produ[...]
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f#
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on 3/10/2015 9:52 AM
(TL;DR: Intro to the reader-monad in F# for dependency-injection – see the source) intro: the problem Let’s say you have a function f that needs an object implementing some interface to do it’s work. a dirty solution (not advised) Another solution that ca[...]
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on 3/10/2015 4:33 AM
I just stumbled upon a blog-post where Mittal Patel solved this little puzzle using PHP: 100 people standing in a circle in an order 1 to 100. No. 1 has a sword. He kills next person (i.e. no. 2) and gives sword to next to next (i.e no. 3). All person doe[...]
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on 3/9/2015 12:30 PM
Fun Basic is an extended clone of Microsoft’s Small Basic programming language that runs as an app in the Windows Store. The app provides a range of sample programs from simple turtle graphics through to video games and physics simulations. The samples ha[...]
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on 3/5/2015 12:30 AM
This is a outline of how you can setup a simple RESTlike client/server communication using WebAPI and Restsharp. As you will see F# records are great for this: equality out of the box, read-only by default but still nicely serializeable. I hosted the code[...]
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on 3/3/2015 11:07 PM
Just a quick follow up on yesterdays post on Monoids. Maybe you did not like the way the structure of the monoids was passed around using a simple record and indeed there is a way to define the Z and ++ as generic operators by exploiting Statically Resolv[...]
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on 3/3/2015 8:13 AM
This article is a follow up to my previous blog post about functional library design, but you do not need to read the previous one, because I'll focus on a different topic. In the previous article, I wrote about a couple of principles that I find usef[...]
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f#
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