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6 hours ago
Discount code: fshserb (39% off the eBook) Some days ago, Manning published the final version of a new F# book: “F# Deep Dive“.  I have read MEAP version of the book, and even had a chance to review the final one. Book is written by the team of famous F# [...]
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on 12/16/2014 10:55 AM
CloudSharper updates to WebSharper 3.0 alpha.
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on 12/16/2014 9:02 AM
This is our first release of WebSharper 3.0-alpha with a new feature: source mapping.
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on 12/14/2014 11:09 PM
Welcome to F# Weekly, A roundup of F# content from this past week: News Paket.VisualStudio was presented. Akka.NET v0.7.1 is now live on NuGet with brand new F# API. Fixed “design time memory leak” in FSharp.Configuration. Check your Type Provides for the[...]
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on 12/11/2014 5:53 PM
Code for this entry: here. In this first part, we started shamelessly plagiarizing creatively reproducing a Clojure monad that does a great job describing stochastically independent processes. After a few trials I became convinced, that the approach in th[...]
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on 12/10/2014 11:25 PM
Originally posted on Mårten Rånge - Meta Programmer:(This blog post is for December 11 in the F# Advent Calendar 2014) I enjoy F# and call myself a meta programmer. What can be more meta than programming the programming language? I want to show step-by-st[...]
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on 12/10/2014 9:22 AM
Yesterday I noticed a tweet recommending an “Uncle” Bob Martin video that is intended to “demystify compilers”. I haven’t seen the video (Episode 29, SMC Parser) as it’s behind a pay wall, but I did find a link on the page to a github repository with a ha[...]
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on 12/10/2014 12:00 AM
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on 12/8/2014 11:20 PM
Rosetta Code has a number of programming tasks with example solutions in multiple languages. One of those tasks is find the last Sunday of each month. Here’s a sample in C#: DateTime date; for (int i = 1; i <= 12; i++) { date = new DateTime(year, i, D[...]
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on 12/8/2014 10:00 AM
The first batch of WebSharper 3.0 releases has just hit NuGet, together with the Visual Studio extension. The build system has been updated to build correctly on Mono. Work has also started on new features and API enhancements.
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