Enigma Machine – Type Provider Edition
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on 1/22/2015 2:28 PM
Following up from @isaac_abraham’s awesome F# Enigma machine emulator, I decided it would be 10x cooler if it was in a type provider, because let’s face it, everything is 10x cooler once it’s in a type provider. Here a some pictures of it in action! As you can see, it uses an extensive property system that presents a menu along with the various controls to setup your enigma machine, and then finally to translate some text.  This TP is written with my InteractiveProvider as per usual.  On my first attempt[...]
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